AI Insights · Timothy · June 2022
Top 5 Celebrity Games on Android in Norway: Q2 2022 Performance
An overview of the performance of the top 5 celebrity games on Android in Norway during Q2 2022, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 celebrity games on Android in Norway demonstrated varied performance in terms of downloads, revenue, and active users. Here is a closer look at the data provided by Sensor Tower.
Streamer Rush saw fluctuating weekly downloads, peaking at 345 in mid-April before gradually declining to 101 by the end of June. The game maintained a fairly consistent number of active users, starting at 341 in late March and tapering off to 168 by the end of the quarter.
In contrast, Idle Streamer - Tuber game from Wazzapps Global Limited showed an upward trend in both downloads and active users. Weekly downloads rose from 118 at the start of the quarter to a peak of 264 in late June. Active users followed a similar pattern, increasing from 435 to a high of 626. Weekly revenue, however, saw a gradual decline, with the highest revenue recorded at $9 in mid-April and dropping to negligible amounts by June.
Lamar - Idle Vlogger experienced modest weekly downloads, peaking at 117 in late April before stabilizing around 50 towards the end of the quarter. The number of active users saw a slight decline from 232 in late March to 157 by the end of June. Revenue for the game was inconsistent, with a notable peak of $65 in mid-April and a decline to $3 by the end of the quarter.
Vlogger Go Viral: Tuber Life from Tapps Games recorded steady weekly downloads, with a notable peak of 91 in late May. Active users also showed a gradual increase, starting at 110 in late March and reaching 137 by the end of June. Despite these increases, the game did not generate any revenue during this period.
Lastly, Become a Celebrity from Lion Studios had a steady stream of weekly downloads, peaking at 67 in late April and maintaining around 28 by the end of June. Active users showed a similar trend, starting at 137 and ending at 109. The game generated minimal revenue, with the highest recorded at $3 in late April.
For more detailed insights and analyses, visit Sensor Tower.